Catalogue of Critical Creativity Presentation
Phrankenword - This activity would be great to help students understand and think conceptually. I could use it in a theatre class by pulling words from different sections or themes in a book then asking students to create new words and identify points in the book where that word might be applicable as those two themes intersect. I would use it in a theatre classroom for a character development and ask students to create new traits/descriptions of their characters.
Mondrian-ify - This activity would be an interesting way to invite students to see a new perspective. I would like to use it as an assessment of sorts to see how well the students understand core ideas of a story by what they choose to represent in their pictures. Definitely not a formal assessment, but a good check-in while reading a story to see what concepts are standing out to students and what themes might still be good to explore more in depth
Soundtracking the Moment - This is a great way to talk about the effect of mood in a story (along with the effect of music in a play). The way we juxtapose a mood/style in writing or sound in a play can enhance our audience’s experience. Great tool for teaching the effects of experimenting with different moods and tones
Humoji - Tool for English classroom to help readers get more involved with internalizing characters. We could ask the class to show the humoji they think a character is feeling at that point in the story. Great opportunity for actors to experiment with different facial and bodily expressions of new characters. When reading a script for the first time, we could have a whole activity of just asking students to pick which humoji they think most relates to different characters at different spots to help the actors get better at being ready to instantly jump into a role and assume that body position
Board Game Remix - This would be a great way to discuss story arch and character development through a story. The “challenges” of the game will show what the students think is difficult or exciting for the character. We could extend the game-creation process and make it an at-home, individual assignment, then see if they can come to class and collaborate some of their ideas with another partner. This could help students remember other parts of the story that they had not thought of in their game and encourage deeper analysis on about the character’s story and development.
One Word to Rule Them All - I like using this as a mini exercise for summing up a section of reading, like a single chapter, the students have done. This might be a fun way to do a check-in with the reading students completed and then they could post it on their blog. This would also be good for a theatre class to use for specific characters or even to sum up specific scenes to get actors thinking about what their characters are walking into, unknowingly or not.
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